[Geowanking] Turf Bombing
bdodge at mail.sdsu.edu
Sat Nov 15 12:30:13 PST 2008
Icky or not, I signed up just to check it out. I couldn't agree more
about the metaphor, but to throw myself into the spirit of it, I chose
the handle "GeorgeMetesky" when I registered. Those who were sentient
in the 50s will recognize the name.
A lot of games have drama and danger and violence. What makes Turf
Bombing "icky" is that it steps out of the usual self-contained game
world and into our neighborhoods. Maybe the middle ground is to add a
fantasy layer on top of the real world maps so that we distance it
from clearly from reality. For example, we're ghostbusters laying down
anti-ghost roach motels. The traps have a limited effective life and
the ghosts will try to come back near the edges of our territory. The
game could use its Google Map underpinnings to create notices like:
"The ghosts have just infected the Starbucks at 17 Maple Street,
causing customers to spit out their scones. " To bring the game back
to reality, it might be fun to drive past a place and remember the
virtual damage that occurred there.
Bottom line: Turf Bombing is technically cool and conceptually
problematic. I hope version 2 takes a different turn.
::: Bernie :::
Bernie Dodge, PhD - Professor of Educational Technology
San Diego State University. 619.594.7401
Blog - http://webquest.org/bdodge/
The WebQuest Page - http://webquest.org
"Hell is other people's ringtones." - Jean Paul Sartre
On Nov 15, 2008, at 11:50 AM, Dan Brickley wrote:
> P Kishor wrote:
>> On 11/15/08, Che-Wei Wang <cwwang at gmail.com> wrote:
>>> Turf Bombing is a location-based war game which rewards and
>>> traveling and learning about different neighborhoods.
>>> This game requires a laptop and works anywhere in the world where
>>> there's a
>>> wifi connection. Your laptop's wifi connection is used to
>>> triangulate your
>>> Teams are assigned by the zip code of your home address. The goal
>>> of each
>>> team is to gain as much territory as possible.
>>> Territories are acquired as players plant time bombs at different
>>> in physical space. If the bomb is not diffused by a local team
>>> member in
>>> time, the bomb will explode and the territory will be turned over
>>> to the
>>> team that planted the bomb.
>> I wish some other metaphor were used here. I can imagine sitting down
>> in an airport, and starting to "plant time bombs at different
>> locations in physical space" to while away the layover, and then...
>> ...being led away in handcuffs.
> Yeah, this was my reaction too. The game sounds great, and encouraging
> exploration of neighbourhoods is a very very worthy goal. But the bomb
> planting bit kind of kills the mood. Shoot-em-up games are all very
> when confined to fantasy land, but when brought into reality it's a
> more erm, icky...
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