[Geowanking] Fwd: [bman-web] Seeking Help with Burning Man Earth

Tom Longson (nym) tomlong at gmail.com
Tue Jun 19 08:46:20 PDT 2007


The project I believe he's referring to is PlayaInfo, which really could use
some lovin' by some open source GIS tools. I'm thinking OpenLayers,
FeatureServer / GeoServer, etc.

To see what PlayaInfo currently looks like, check out http://playainfo.org/

nym

On 6/19/07, Anselm Hook <anselm at gmail.com> wrote:
>
> ---------- Forwarded message ----------
> From: Will Chase <playaquest at burningman.com>
> Date: Jun 18, 2007 9:04 PM
> Subject: [bman-web] Seeking Help with Burning Man Earth
> To: anselm at hook.org
>
> yo hook,
>
> can you forward this onto your geomapping enthusiast friends?
>
> ==========
>
> For those that aren't aware, the Burning Man Earth team has developed
> an instance of Black Rock City that exists in the Google Earth virtual
> world (http://earth.google.com).  For more information about Burning
> Man Earth, visit http://bmearth.burningman.com.
>
> (Note: The Burning Man Earth project is loosely associated with the
> Burning Man Project inasmuch as it has been developed by people close
> to the organization (including Rod Garret, the city designer, and
> Andrew Johnstone, developer of Virtual Burning Man), with support from
> and oversight by the Burning Man Project.  However, their development
> team acts as an independent group separate from ours.)
>
> The Burning Man Earth Project is looking for an engineer to help out
> with the process of optimizing the Burning Man Earth experience for
> lower-end computers.  In its current incarnation, the Black Rock City
> data file (a KML file, in the Google lexicon) is one big contiguous
> file, without regard for regions (e.g. determining what is and isn't in
> the field of view, and showing high level of detail for only those
> objects, while loading potential next fields of view in memory), making
> it very processor and memory intensive.  Google has an API and
> instructions published (start here:
> http://code.google.com/apis/kml/documentation/ and continue to explore)
> that explain the process by which these files can be optimized.
>
> I'm asking YOU folks because we've had many strong engineers come
> through the door lately, and we admittedly don't have a lot of
> intensive engineering projects on our plate, and this might be a way
> for you to exercise your prodigious skills while helping out the
> Burning Man Organization.  If you're interested in helping out with
> this project, please poke around the Google API information a bit,
> check out Burning Man Earth, then let me know and I'll point you in the
> right direction.
>
> Thanks!
>
> -pq
>
>
>
> ------------
> will chase
> project managin' / webmasterin' / event producin' / art curatin' /
> theatre company runnin' / writin' / dj'in' / fool /
> www.panhandlebandshell.com / www.finchmob.com / www.willchase.com
>
> "Suddenly he realized what the answer to the problem was, and it was
> this, that something very weird was happening; and if something very
> weird was happening, he thought, he wanted it to be happening to him."
> - Douglas Adams, "So Long, and Thanks for All the Fish"
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>
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