[Geowanking] the iPhone discussion
Anselm Hook
anselm at gmail.com
Wed Jan 10 13:51:57 PST 2007
gee i wouldn't mind being able to write native apps... video-game like
interfaces and the like... things where the interface performance is
important...
using javascript is really like stepping 10 years into the past... i mean it
is nice to see browsers do anything at all... but even google maps is still
way back in the cretaceous era... rich javascript interfaces are pretty but
still they crush the browsers they are running on... as i'm finding out
with my project at venice.hook.org for example... yet look at where games
are now when they can touch the hardware without being hugely insulated;
like say the wii.
it would be fun to exploit the multi-touch for example or the accelerometer;
or to rotate a map view, do spinny globes with local caching like worldwind,
or to do time sequenced data (rolling a time dial back and forth) or to show
thousands of points, polygons or other dynamic features at once, or to do
offline or p2p composition and resynch to the net only periodically; do
cellstumbling, port say legacy games like mame to use the accelerometer or
gps if any etc... even if not ubiquitous its pretty clear the iphone will
already dominate and so it seems worthwhile to write to it...
hard to imagine really that it even could be blocked...
- a
On 1/10/07, Raj Singh <raj at rajsingh.org> wrote:
>
> That's a great insight. And isn't that actually better for
> developers? Instead of coding to any particular platform, get the
> platforms to support existing standards.
> ---
> Raj
>
>
> On Jan 10, 2007, at 3:18 PM, Andy Armstrong wrote:
>
> > So, in that there aren't, or won't initially be, standalone
> > applications for the iPhone, yes, many developers are currently
> > feeling
> > disappointed. But think of it this way: if you can encapsulate
> > that
> > application in HTML or AJAX or any number of other web
> > technologies,
> > your users will be able to use it on the iPhone. Not shabby.
>
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