[Geowanking] Augmented Reality working group? (was: A9 street-view photo data?)
Andrew Turner
geowanking at highearthorbit.com
Tue Oct 10 13:13:17 PDT 2006
I think this is already doable for Virtual Reality - by combining
Geospatial with something like Second Life, it's possible to display
real-world information and entities in the virtual environment, and
the reverse.
This type of stuff has been done some with GoogleEarth and KML, but
usually from the "god-view" perspective. Whereas SecondLife shows you
the first person perspective. Electric Sheep (the company) and Make
put on an event of a Virtual/Augmented meetup at a coffee shop in DC
with real & virtual avatars.
I think articulating some good use-cases and then use existing
technologies to demonstrate these examples would go a long way to
getting the communities able to see the possibilities and communicate.
For augmented reality, it would be applying these similar techniques
but on a mobile display. Using a cellphone and camera to display
overlaid data on the view is one that I've seen demonstrated. It
doesn't always have to be about dorky/bulky/low-res glasses.
I actually just submitted a talk proposal to ETech on this idea -
"Astral Plane Projection" is all the rage with kids these days. ;)
Andrew
On 10/10/06, Tyler Mitchell <tylermitchell at shaw.ca> wrote:
>
> On 10-Oct-06, at 5:48 AM, Andrew Larcombe wrote on Geowanking list:
>
> > Mike Liebhold wrote:
> >
> > > Also, I'm particularly interested in 'first person', heads-up,
> > > augmented video views of geodata,
> >
> > Amen to that. One of the key things that is hardly ever addressed
> > in the
> > technical geospatial world is the appropriateness of the simple
> > cartesian representation of space. However, phenomenologists from
> > Heidegger onward argue that this isn't how we actually experience our
> > world. 'first person' views (either synthesised or from video) can
> > help
> > us, along with things like viewsheds etc, to understand spatiality at
> > the level of man.
>
> I'm with both of you! I am interested in starting a geo-augmented
> reality working group so we can at least kick around some of these
> ideas. Anyone else interested?
>
> Personally, I would like to see open source geospatial tools be
> implemented in the 'true' 3D sphere - true meaning real world
> coordinates for augmented reality so they can be an important part of
> future solutions. I think we do have a lot to learn from the 3D
> gaming folks, etc. but I wonder where/how us vs them are reinventing
> the wheel?
>
> A few articles from my memory...
> http://www.directionsmag.com/article.php?article_id=2300 - I rant a
> bit in the first comment after the article
> http://www.directionsmag.com/article.php?article_id=2038 - a bit on
> the OGC spec for 3D web services (W3DS)
>
> Anyone got any bright ideas for bridging the augment/virtual reality
> groups with our geospatial goodness plus some of our GIS analytics.
> I would love to chat more... how about a working group?
>
> Tyler
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--
Andrew Turner
ajturner at highearthorbit.com 42.4266N x 83.4931W
http://highearthorbit.com Northville, Michigan, USA
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